About 6 months ago, I blogged about a new-to-me online service I’d come across: Board Game Arena. At the time, I’d just started using it for a while. It was a great way to connect with friends across the country and play any number of games with them. I felt it had a wide variety of games, even if some of their implementations could be a little clunky from time to time. There’s a free version that lets anyone play a selection of free games or any of the games, as long as one member of the group is a
It’s not too often I actually play a new game in real life these days. I’ve played more than a few on Board Game Arena, but the opportunities to get together with friends and learn a wholly new game have been limited to say the least. Usually it’s been more about playing old familiar games that we haven’t played in a while. Yesterday a friend from high school came by (yay vaccines!) and introduced me to a game he’s been hyping for the last while: Wingspan. I’m pleased to report it lived up to the hype. At its heart, Wingspan
I bought the original Gloomhaven shortly after it was released a few years ago. It’s a mammoth of a game: tons of components with a sprawling storyline, designed for a playgroup to explore the game over many, many sessions. I enjoyed playing it, but I had a hard time really getting a feel for the rules, and it always felt like I was just sort of winging it the whole time. After 5 sessions or so, we just kind of stopped playing. I wanted to play again, but it seemed like too much work to set it all up. Queue
I’ve always loved board games. From the hours I spent playing Monopoly as a kid to the hours I spent playing Risk as a teen to when I was first introduced to Settlers of Catan in college. I still play a fair number of them, and I have a self-confessed hoarding problem when it comes to them. And of course, with the pandemic raging everywhere, one area I thought I would really end up suffering in was in the opportunities I had to play board games with people outside my family. That’s what happened for the first while at least.
When I was down at ALA this summer, I attended a session focused on board gaming and libraries. As an academic librarian, I’ve often looked with envy at the fun activities public libraries get to run from time to time. Movie nights. Festivals. Board games. So much of what I do is focused purely on the academic side of reading. Research. Information evaluation, etc. We do a few things more slanted toward fun, but I’d never really considered board games as a good fit for the library. But while I was at that session, I suddenly found myself questioning that